

To add: I have both Beginner Games, every EotE book as well as AoR and the F&D beta and use them all to some degree.Go to town with Soldier. And the Hutt Space and Smuggler books are awesome! If you can't wait until F&D drops I'd have to recommend EotE, if only because "Firefly in Star Wars" does it for me. Want more capable characters? Go with 300 XP (or whatever gets you the tone you're going for) and up the opposition. One thing that's cool is you're not going to break anything upping XP even more. Those "knights" aren't going to mimic what you see Obi-Wan and Anakin doing, but they are capable. You start with 150 XP to spend after chargen, no skill can be over three and you get a lightsaber (or 9,000 credits). I'd personally just use things as they are and don't sweat the details (why can't they have YT-2400s in the Old Republic? ).Īlso keep in mind that, as of now, you can't start with a lightsaber in F&D, unless you go with what's called "Knight level play". The biggest snag will be if you're a stickler for ship stats and things like Mandolorian basilisk droids, but with a little work it's not hard to figure them out. Keep in mind that all the games take place during the Galactic Civil war with the Empire, although it wouldn't be hard to play in any era.


I assume Force & Destiny will be your best bet. Want some seedy, criminal stuff? Edge of the Empire is a no-brainer. The Beginner Game should be out soonish (May?) and would give you another set of dice as well as a taste of the Force and "Jedi".īut my biggest question is what tone and focus do you want? Do you want to deal with a galactic war and a military focus? If not, you can skip Age of Rebellion. Neither are murder-hobos and it's all worked out very well, even when violence has happened.Ī KotoR game? Awesome! Hmmm, for that.assuming you're wanting a solid Force-user representation.I'd suggest Force & Destiny. The Mandolorian uses a Debt Obligation (soon to be Bounty Hunters!) and Resource Aquisition Duty while the Force-user has a Combat Superiority Duty and Morality. Otherwise, it all meshes nicely and I'm currently running a two-player game using all three books as well as Obligation, Duty and Morality. That can be a fun aspect, so long as it's understood beforehand (or it's OK to have a dark sider). Not that it's a snag in-and-of-itself, but if the majority of the group wants to be ultra-violent murderers and a player wants to become a Jedi, there could be strife. We have combined all three and the only snag's been Morality. Question: Are you looking to get the game and are wondering which to buy or have one of the books and want to know if the others are worth it? Overall, however, the rewards are substantial so it all works out. The one thing I can see possibly being an issue is that any "Jedi" might be frustrated by having to spend XP on more things than a more focused character. Neither are murder-hobos and it's all worked out very well, even when violence has happened. Click to expand.We have combined all three and the only snag's been Morality.
